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Here are some of the architectual works that I've put together for a short film project that I'm working on

with a friend from work. We are creating our building assets before setting up our shots, so the polycount

and detail are limitless at the moment. The texures are created from photo reference and are large and tilable

so that they may be used in other areas of the fictional city. Below are a few concept renders of my work, some

building break-downs, and a few of the hand-painted textures used on the road.

 

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