Derick Ballard
3D-ROCK.com
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I had the pleasure of working on Forza Motorsport 3 for the Xbox 360. Along with general props and structures
around the tracks, I also obtained valuable experience in LOD creation, UV mapping, and texture painting.
Mousing over the image below, you can see the some of the texture blends I helped paint for the shoulders as well
as the trees I tuned on the Maple Valley track.
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